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SPEAKERPHONE - 2002 Uncovering the path and presence of sound across distance. Exhibitions:Telefonica Foundation Gallery, 11/17/07-12/24/07, Lima, Peru. OBORO, Montreal, Quebec, 9/16/06 - 10/21/06. The Media Centre, 2/19/04 - 4/6/04 @ Huddersfield, UK. UBICOMP 2002, Sept 28-Oct 1, 2002, Gotenborg, Sweden. Download Paper (PDF): SpeakerPhone.pdf (260k) Overview Prototype System |
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Scenarios Scenarios for the use of SpeakerPhone include networked soundscapes, data spatialization, interactive narrative environments, and customizable sound landscapes. Below are a few specific examples of possible applications of the system. 1. Data Visualization/Spatialization: Speakerphone uses sound as a means of exposing data moving through physical spaces. SpeakerPhone attempts to free information from the hidden pathways of wires. The movement of sound becomes an audible illustration of the information overload infiltrating our daily connected lives. 2. Networked Audio Mapping: When various necessities dictate our being separated from our friends, family, and colleagues, the need to maintain some kind of contact becomes more urgent. By creating a continuous two-way ambient auditory link between a pair of similar spaces through accurate sound layering, we can create a hybrid "connected" space. Such a scenario would require mirror arrays of microphones and sophisticated echo-cancellation technology. 3. Narrative Audio Targeting: Escaping the passive audience model, SpeakerPhone enables dynamic narrative sound applications and allows for a mobile relationship between audience and content in a story, presentation, or performance. The audience can help drive the narrative because their investment in the narrative becomes both physical and mental. 4. Smart Speakers: Like the Audio Spotlight, SpeakerPhone can focus audio on specific locations in a space and transform the audio landscape based on sensor feedback of various kinds. With further enhancement to the technology, individual speakers in the array could be made to sense their surroundings and create dynamic soundscapes based on their proximity to each other or other objects. 5. Telematic Audio Control: Remote networked control of audio placement would allow for collaborative audio environments created across distance by multiple performers or participants. 6. Pathways of Data: SpeakerPhone's node-based architecture enables users of the system not only to dictate the final location of audio but also the path it travels to a specific destination. In this way, the system suggests the ability to customize the routes taken by other kinds of data in communications networks. Here is a picture of the breadboard for the final:
Here is a picture of the breadboard for the prototype:
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